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Composer, mastering engineer, sound designer, and performer.

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This article describes the unique use of 3d printing in the upcoming film “Deer Flower”, set to release in 2016.  I am creating the sound design and music for this film.

This is a great behind the scenes look into the work of a very talented animator whom I’ve been very fortunate to work with.

Follow this LINK.


Here I am doing an impromptu performance on the NPR Tiny Desk series with Zola Jesus. We had about one rehearsal before this, as she was originally going to perform solo. I was asked  the day prior to join her. Of course I said yes. That was fun!

I’d thought I’d upload a series of photos from the last year of touring with Zola Jesus. It has been such a whirlwind, yet so enjoyable.  I really love everyone In the band so much.

Kooper is a little Max patch I made to feature similar functions of some of my other patches but with a more streamed lined and easy to use overall structure. It has a 2 part pitch shifter that be use in Equal temperament or set frequencies determined in cents (1/100 of a semitone). An area on the patch also contains something I call the sample synth. The sample synth can be used to load samples into two separate loopers. The samples can be looped in select able areas of the sample, scrubbed with randomized functions, and also be used to manipulate each other if the “link” mode is selected. These loopers are also run through two comb filters. Kooper also has a dedicated looper set up for which ever instrument is being used as the input device. Ultimately, there also exists the Capture and clear button, reverb, and a little area dedicated for loading in Vsts. Fun little patch.

2012 pfMENTUM (pfmentum.com)

Released 13 February 2012
All improvisations recorded live 6/19/11 and 7/15/11
CalArts Dizzy Gillespie Recording Studio, Valencia, CA
All music (c) 2011 by Louis Lopez ASCAP, Daniel Eaton ASCAP, and Mike Lockwood ASCAP
Mixed by GRAMPUS
Mastered by Wayne Peet
Album design and cover art by Kangmin Kim
Additional photography by Lauren Randolph

Inspired by the vastness of space, the phases of the moon, and the writhing ocean. This piece utilizes tide charts, navigation maps, and projections of the moon.  The performers each take on different roles.  The percussionist plays the role of the moon and the brass players take on the role of the ocean voyagers.  The work represents a voyage on the ocean where nature and man collide.  The moon plays a key role affecting the oceans currents, tides, and general weather.  Translating into a musical and visual experience.

The main idea of this piece is that there is an overall structure to the composition centered around the idea of a voyage.  There is also a strong improvisatory element thrown into this structure through the influence of the moon.  The percussionist (moon) shapes the overall journey, giving rise to different performances using the same overall structure.

The video is meant to be partly interactive, primarily influenced by the percussionist(moon), shaping and altering the live video mixed with animation (Gina Napolitan).  All animation is live processed and consists of tide charts, navigation maps/charts, images of the moon, and animations of sea vessels.  This piece also utilizes custom software for networked laptops for live video.

Sound is processed live through various custom audio patches, manipulated by the two brass players. This work was first performed in a developmental stage with much success.